Welcome to Valenforge and the Convergent Realms

  • Welcome to Valenforge
    Welcome, traveler. You’ve found the home of Valenforge. If you’re looking for a place where tabletop worlds don’t just sit in neat little boxes but sprawl across genres, stories, and systems, you’re in the right spot. This site is where everything Valenforge lives: the Valenforge TTRPG, built on the Daggerheart rules system, and Valenforge Praxis,… Read more: Welcome to Valenforge
Valenforge is a TTRPG built on Daggerheart’s rules, taking its storytelling system into a wide range of genres, from grimdark fantasy to post-apocalyptic science fiction. The mechanics are familiar to Daggerheart players, but Valenforge pushes into the Convergent Realms, a universe where cosmic horror, weird mysteries, and hopeful rebellion all exist side by side. It turns Daggerheart’s narrative focus toward higher stakes, sharper choices, and shifting tones within the same session. Valenforge is the engine that makes these stories playable, letting players explore worlds where danger and wonder collide, and where every decision carries weight in a universe that refuses to stay in one genre.
Valenforge expands Daggerheart’s storytelling-first system into grimdark fantasy, post-apocalyptic science fiction, strange mysteries, and hopeful rebellion, all within the Convergent Realms. Characters move through shifting worlds where choices carry real weight. Valenforge Praxis adds a rules-forward option, letting players explore the same characters with more detail and crunch. Every roll, every strategy, and every mechanic becomes a meaningful part of the story. It is for players who enjoy the structure and challenge of their mechanics alongside the narrative, giving adventures a firmer frame while still traveling through the wide, unpredictable landscapes of Valenforge.
The World of Jenamaris brings the continent of Janaede to life, giving players a sense of daily life, travel, and danger. You can ride trade caravans, consult mountain healers, or flee the dark-eyed enforcers of East Velheleal. Characters are not limited to familiar archetypes; you can play korvelim artisans wielding tools as weapons, loesaevin hunters with wild instincts, or daelel touched by the infernal but driven by justice. The setting is flexible, letting you drop in familiar characters from other lands and see how they grow in this rich, old, and strange world filled with story potential.
The Convergent Realms Mob Digest provides all the stats you need to run creatures and adversaries from Jenamaris, Kobaullo, and Terra. It includes ordinary beasts like feliform and caniform animals, NPCs from village elders to wandering warriors, and terrifying Horrors such as revenants. Each entry is designed to be playable, giving speed, strength, and abilities without slowing the story. The digest gives storytellers the tools to make encounters feel alive, letting players face real threats while keeping the narrative flowing. It provides structure without limiting imagination, so every battle or encounter fits seamlessly into the worlds of Convergent Realms.
Kobaullo is a world scarred by a forgotten past, where forests reclaim ruined cities and stuttering settlements cling to survival. Once a hub of supertechnology, it hosted floating cities, gravity-bending machines, and minds rewritten at will. The machine people arrived, elegant and enigmatic, and a devastating war followed, leaving spires and ruins as the only remnants. Survivors rebuilt cautiously, favoring simple tools and tempering curiosity with guilt. Beneath the planet, strange ether pulses, strongest near the spires and deep underground, hinting at something ancient and patient. Kobaullo is a place where history hums beneath the surface, waiting to be uncovered.
Terra in the Convergent Realms looks like the Earth you know, but strange cracks are appearing. Supernatural energy seeps into machines, the air, and people, granting powers both obvious and subtle. Some can lift cars or move faster than runners, others vanish in mirrors or see seconds into the future. Governments and militaries recruit, draft, or control them, while corporations and religious groups stake their claims. Most everyday life continues as usual, yet beneath it all, the world has quietly changed. By the time other realms collide with Terra, the Earth is no longer quite the same, altered in ways most do not notice.
The Arkados Remnant throws players into a Jenamaris haunted by the lingering power of Arkados, a sorcerer whose ambition once reshaped the world and unleashed eldritch horrors. Revenants rise unexpectedly, carrying old grudges into the present. The Hollow Knight stalks silently through forgotten ruins, and Painskill Minotaurs return, fierce and relentless. Each encounter demands more than combat skill, testing perception, strategy, and courage. The adventure blends high-stakes action with creeping dread, as Arkados’ influence twists reality and safety becomes uncertain. Players navigate a world where every shadow could hide a threat and every step might awaken a fragment of the sorcerer’s lingering power.
Investigating the Stasis Spires sends players into Kobaullo, where a fading stasis spire exploded in supernatural energy, leaving reality-warping rifts in its wake. A mysterious machine person calls you to uncover why the spires are failing to hold back the supernatural ebb and flow, and trace the lost origins of Arkados, the sorcerer who once reshaped Jenamaris. You and your companions face strange energies, treacherous terrain, and the cunning of another team racing to unlock the secrets of folding space through the Subspace Realm. Every encounter blends danger, mystery, and the blurred line between supernatural power and science.
Prelude to Invasion drops players into a Terra already shaped by creeping supernatural energy. A massive rift nearly 1200 kilometers long tears open, linking Terra to Jenamaris and Kobaullo. Through it spill war machines, from powered hardframe suits to massive biosynthetic titanframe mecha, alongside creatures from the Subspace Realm that defy imagination. Cities, forests, and oceans become battlefields as players face threats both mechanical and supernatural. Survival demands strategy, quick thinking, and courage, while the familiar world bends under the weight of otherworldly forces. Every decision matters as three realms collide and chaos spreads across Terra.
Into the Rift follows characters from The Arkados Remnant, Investigating the Stasis Spires, and Prelude to Invasion as they enter the Subspace Realm through the unstable rift linking Jenamaris, Kobaullo, and Terra. The rift twists space and time, spilling strange energies and revealing lingering horrors left by Arkados. Players face creatures and constructs that challenge skill, courage, and judgment, navigating shifting landscapes while rival parties pursue the same goal. Each decision carries weight across three worlds, blending fantastical, technological, and supernatural threats, as adventurers confront the remnants of the sorcerer Arkados and the enduring consequences of his ambition.
Luria’s Minotaur follows Luria and her creation Thranush, the first minotaur and precursor to the Painskill Minotaurs. Set in Jenamaris, it traces Thranush’s growth from Arkados’ weapon into a sentient being questioning his purpose. Luria wrestles with the moral weight of her creation as Thranush develops awareness, independence, and the courage to resist his maker. The novel explores identity, autonomy, and the fine line between violence and compassion. It lays the foundation for understanding the Painskill Minotaurs, showing how their origins and evolution tie directly into the events of the adventure chronicle The Arkados Remnant.